000 01873cam a22003974i 4500
005 20260115100256.0
008 121128s2012 caua g b 001 0 eng d
020 _a9781449323578
_c283.50 Eg. P
040 _aMPL
_cMPL
_erda
041 0 _aara
082 0 4 _a006.693
_223
100 1 _aParisi, Tony
245 1 0 _aWebGL
_bup and running
_cTony Parisi
250 _a1st ed
264 0 _aSebastopol, Calif
_bO'Reilly
_cد.ت
300 _axiv, 211 pages
_billustrations
_c24 سم
336 _aنص
337 _aبدون وسيط
338 _aكتاب
500 _a"Building 3D graphics for the Web"--Cover
500 _a"Understand core 3D graphics concepts and how to implement them in WebGL; create WebGL sample pages as you learn, and build a racing game application in the final chapter; get to know the Three.js open source library in detail; develop working knowledge of graphics rendering, texturing animation, interaction, and behaviors; seamlessly integrate 3D graphics with other content on the page; learn the tools, file formats, and techniques for developing robust and secure applications in a production environment"--P. [4] of cover
500 _a"WebGL resources": p. 199-201
500 _aIncludes index
505 0 _aAn introduction to WebGL -- Your first WebGL program -- Graphics -- Animation -- Interaction -- Integrating 2D and 3D -- WebGL in production -- Your first WebGL game
630 0 0 _aWebGL
650 0 _aApplication software
_xDevelopment
650 0 _aComputer animation
650 0 _aComputer graphics
_xComputer programs
650 0 _aInternet programming
650 0 _aJavaScript (Computer program language)
650 0 _aThree-dimensional display systems
650 0 _aVideo games
_xDesign
650 0 _aWeb sites
_xDesign
650 4 _aComputer graphics
650 4 _aJavaScript (Computer program language)
999 _c195366
_d195366